Pathfinder: The New Age of Haven
The Great Inventor (Deity)
Alignment – Neutral.
Portfolio – Creation, machinery, creativity.
Favored weapon – Hammer
Domains – Earth, Artifice, Knowledge, Luck (Imagination subdomain only)
Symbol – Several interlocking gears.
Dogma – Good and evil do not apply to tools; a weapon is only as evil as the one who wields it, and this holds true for machinery, tools, and craftswork of any kind. Creation is an art, and those who create are blessed by the Inventor in their works. The Inventor favors those who show imagination in their works and dedication to the artistry of blending form with function.
Followers – Any who create, sell, or work with machinery and the more complicated crafts are potential worshippers of The Inventor. Dwarves who tinker with industrial machinery and more complicated mechanics may offer him prayers alongside the Dwarven pantheon, while Gnomes have their own gods for such things and don’t offer the Inventor much in the way of praise – though they might feel it’s a step in the right direction for the human race, and are perhaps more likely to get along with the Inventor’s followers, feeling them as kindred spirits.
Cult – The Great Inventor has a relatively modest following in the Jovask empire, growing among tradesmen and skilled laborers. His proliferation has been due largely to the tireless efforts of a core group of priests and true believers, however to the masses he remains largely unknown.
Because of this and the semi-exclusive following, this has lead to some labeling Him as a secret or forgotten/dead god, an assumption many faithful are quick to correct. Occasionally with shows of invention (such as trade shows) or with more private viewings.
Due to the obscure nature of the deity, many myths have spread as to how He came into being and they range from outlandish to perfectly mundane, yet no scholars among the (relatively young) Church have come to a conclusion on the matter. The Inventor Himself isn’t saying and His faithful are always subtly urged to create new things instead of pontificating on Him.
The cult has slowly been spreading its influence through Jovask’s engineers and artisans; even trap handlers are approached by members of the congregation to help devise new methods of disarming (or building) traps which has set off an arms race among certain circles to devise the best measures and countermeasures.
To some, members of the cult are strange and generally ‘accepted’ rather than embraced and some forward thinkers and nobles either revere them as harbingers of change or dangerous miscreants that threaten to undermine the social underpinnings of society by providing their technology for little or no cost. Neither view is strictly truth; most Inventors don’t concern themselves with the ramifications of their inventions but rather focus on refining it and have little issue with giving out prototypes for people to test and report back on.
Holy Days – As of yet, the Cult of the Great Inventor does not have any holy days.
Vestments – Ceremonial vestments tend to be practical colors of brown pants (or floor length skirts) with a red sash, loose white shirt and dark burgundy stole hung over the shoulders with depictions of interlocking gears on either side in silver embroidery. The colors represent the earth from which resources are taken, the mind in which the idea is formed and burgundy for the blood and toil that is required to make ideas come to life.
When adventuring, many priests prefer to keep practical clothing suited for the situation. Daily wear also follows this same trend, though if a priest wishes to make themselves known as such, they may wear their stole atop their clothing.